The People who born in 1980s or 1990s are the luckiest one. Dont agree with me? well we had the best cartoons to binge watch, so many cool candies to eat, and many more fun, addictive games to play. No, we are not talking about Pokemon Go but real, outdoor games like Pakdam Pakdai and Chupan Chupai. We were so addicted to these games that our evenings were incomplete without them. We would rush back from school to play and pay no heed to our mom’s constant calls to come back home. Over the years, as technology and internet took over the world, these games lost their charm. Kids today will never understand the fun we were having while playing a Lagori / Pithu or Kancha.
We’ve been missing those good old days a little too much, so we went back in time and put together a list of games we loved to play. How about we play these the next time we get together with our friends? So, why not recreate your childhood? Grab your friends, Children and head to a nearby ground pr park and play like it’s 1990 (Or 1970, 1980, 1989 … I am definitely not judging.) all over again…:) Here is a list of 15 Forgotten Indian Childhood Games That Need to Be Revived Before They Are Lost Forever…
Lagori, dikori or lagoori, also known as Lingocha, Pithu (Punjabi), Palli Patti (Karimnagar), Pitto (Rajasthan), Pittu (Bengal) or Satoliya (Madhya Pradesh) is a game in India involving a ball and a pile of flat stones, generally played between two teams in a large outdoor area.It is also being played today in villages. It is basically include a member of one team (the seekers) throws a tennis ball at a pile of stones to knock them over. The seekers then try to restore the pile of stones while the opposing team (the hitters) throws the ball at them. If the ball touches a seeker, that seeker is out and the team the seeker came from continues, without the seeker. A seeker can always safeguard themselves by touching an opposite team member before the ball hits the seeker.
Also called goti, this game spawned proud collections of numerous and differently coloured kanchas or marbles. The objective of the game is to hit a few marbles on the ground with your own marbles using a particular technique. Whoever is successful in hitting the targets takes the marbles of all other players and is the winner. Kancha also known as Goti is an Indian traditional game which are mostly played by kids but still are cherished by people of other ages since it reminds them of their childhood. These are absolute fun to play. As we can notice that the modern generation is engaged in playing indoor games or engaged on the mobile phones or the computers, this game is still cherished as an outdoor game. Once famous as a Gully sport, kancha was favorite of many young boys in town and villages nearby. It has its own modus operandi; it is played using marbles called ‘Kancha’. The players are to hit the selected target ‘kancha’ using their own marble ball. The winner takes all Kanchas of rest of the players.
Gilli Danda is an amateur sport, originating from the Indian subcontinent, played in the rural areas and small towns all over South Asia as well as Cambodia, Turkey, South Africa, Italy and in some Caribbean islands like Cuba. The game is played with two sticks: a large one called a danda (Dandi in Nepali, Dandu/दांडू/ದಾಂಡು in Marathi and Kannada), which is used to hit a smaller one, the gilli (Biyo in Nepali, Viti/विटी in Marathi and Chinni/ಚಿನ್ನಿ in Kannada). Gilli Danda is an ancient sport of the Indian subcontinent, possibly with origins over 2500 years ago.
Gilli Danda is played with two pieces of equipment – a danda, being a long wooden stick, and a gilli, a small oval-shaped piece of wood.It is played with four or more players of even numbers. Or even 100 players. Standing in a small circle, the player balances the gilli on a stone in an inclined manner (somewhat like a see-saw) with one end of the gilli touching the ground while the other end is in the air. The player then uses the danda to hit the gilli at the raised end, which flips it into the air. While it is in the air, the player strikes the gilli, hitting it as far as possible. Having struck the gilli, the player is required to run and touch a pre-agreed point outside the circle before the gilli is retrieved by an opponent. There are no specific dimensions of gilli danda and it does not have limited number of players. The gilli becomes airborne after it is struck. If a fielder from the opposing team catches the gilli, the striker is out. If the gilli lands on the ground, the fielder closest to the gilli has one chance to hit the danda (which has to be placed on top of the circle used) with a throw (similar to a run out in cricket). If the fielder is successful, the striker is out; if not, the striker scores one point and gets another opportunity to strike. The team (or individual) with the most points wins the game. If the striker fails to hit the gilli in three tries, the striker is out (similar to a strikeout in baseball). After the gilli has been struck, the opposing players need to return to the circle or, in the best case, catch it in mid-air without its hitting the ground – this was believed to have later evolved into a Catch Out in cricket and baseball.
4) Kho Kho
Kho kho is a popular tag sport from India. It is played by teams of 12 nominated players out of fifteen, of which nine enter the field, and 3 extra who try to avoid being touched by members of the opposing team. It is one of the two most popular traditional tag games in the Indian subcontinent, the other being Kabaddi. Apart from the Indian subcontinent, it is also played by the Indian community in South Africa. Kho-kho, traditional Indian sport, a form of tag, that is one of the oldest forms of outdoor sport, dating back to prehistoric India. Kho-kho, traditional Indian sport, a form of tag, that is one of the oldest forms of outdoor sport, dating back to prehistoric India. It is one of the two most popular games.
Each team consists of twelve players, but only nine players take the field. A match consists of two innings with each inning consisting of chasing and running turns of 9 minutes each. One team sits on their knees in the middle of the court, in a row, with adjacent 8 members facing opposite directions. The runners play in the field, three at a time and the team that takes the shortest time to touch all the opponents in the field, wins. There is a pole on each end and the runner can go between two players who are sitting in zig-zag manner, but the chaser is not allowed to turn back while running and go between the players. However, the chaser can go to the pole and touch it and can go back or towards the other side.